castle: (𝟸𝟿𝟷 α΅‡α΅ƒα΅—αΆœΚ°Λ‘)
𝗦𝗖𝗔π—₯𝗬 π—•π—˜π—”π—¨π—§π—œπ—™π—¨π—Ÿ 𝗠𝗔𝗑. ([personal profile] castle) wrote2020-07-23 10:56 pm

( erku, permissions )

πŸŒ– IC


πŸŒ™ SEXUALITY & PREFERENCES: m/f, 25+. frank is attracted only to women, both sexually and romantically. he's on the older side (aged 42) and has been a father, so ideally, he'd avoid anyone that happens to be too young (especially if they look and act like it). anywhere in the 30s or 40s would be his personal preference, but mid-to-late 20s would work just fine.
πŸŒ™ PHYSICAL AFFECTION: frank would be a little hesitant on physical affection, unless there was some sort of understanding lead-up to it. he's not fond of being surprised.
πŸŒ™ HUGGING: as with any physical interaction, it'd need to be led up to. he avoids hugs unless there's some level of trust.
πŸŒ™ KISSING: he won't initiate it unless there's approval from his partner, and he might hold back or even pull away unless enough verbal and physical initiation has led up to it.
πŸŒ™ FLIRTING: he won't be an upfront flirt, starting more subtle with dry banter, but it can be a gradual process, especially if it helps to loosen him up some. the more flirting, the better the chances of any of the above happening without his resistance.
πŸŒ™ RELATIONSHIPS: unless some sort of aphrodisiac is involved, build-up will be necessary. he doesn't tend to have "flings", but while he doesn't necessarily need it to be something committed either, he'd want some sort of trust or respect as a foundation for a hook-up to happen.

πŸŒ™ PHYSICAL VIOLENCE: this is frank's area of expertise. if it's a fight over something ridiculous, he'll try to cool it down verbally, but if it's something more intensive, he'll fight back β€” and he's the punisher, so you probably wouldn't want him to, because it gets messy.
πŸŒ™ DEATH: for the moment, avoiding any deaths unless there's discussion.
πŸŒ™ OFF LIMITS: family deaths, war trauma (he's fine speaking with fellow soldiers/fighters about war and being on the field, but best to avoid the nitty gritty of it).


πŸŒ– OOC


πŸŒ™ BACKTAGGING: yes
πŸŒ™ FOURTHWALLING: yes
πŸŒ™ HANDWAVING/DROPPING THREADS: i'm fine with handwaving or dropping, because i totally understand how things go sometimes, but if it's a significant thread that might impact character development or cr, i'd definitely like to at least discuss the details of what happens.
πŸŒ™ CRAU: yes! frank is crau, so there are a number of characters he has history with from over a year and a half he spent in another game. it's totally fine for someone to recognize him as well.
πŸŒ™ OFF LIMITS: animal abuse/death, extreme gore, sexual assault/abuse, self-harm.
πŸŒ™ OPTING OUT: since frank tends to have a lot of heavy topics behind his character, feel free to comment on this post with a request to opt out of being tagged by him. comments are screened.


πŸŒ– FIRST IMPRESSIONS


πŸŒ™ VISUAL: 5'11", 224 lbs, muscular and athletic build, firm skin, short black hair often in a military cut, dark brown eyes. tends to appear closed off, with a natural scowl or frown that might not typically seem inviting, with his brows frequently tight.
πŸŒ™ FASHION: typically in all black clothing, always with the same black army boots.
πŸŒ™ DEMEANOR: can be quiet with short, simple responses when spoken to. if approached by a stranger with good intent, he'll be polite and present manners while keeping his head low. if approached by someone who's rude, he'll be blunt and slightly more abrasive. after getting to know someone, he might be a little more easy going in conversing, though still maintain somewhat of a quiet presence, even if he loses some of the tension.
πŸŒ™ SOUND: deep gravel, northeastern american (link).
πŸŒ™ SCENT: coffee and gun powder.

πŸŒ™ MENTAL ABILITIES/DEFENSES: n/a
πŸŒ™ MAGICAL ABILITIES/DEFENSES: n/a
πŸŒ™ PHYSICAL ABILITIES/DEFENSES: frank is a former lieutenant of u.s. marine corps, where he trained in high-level hand-to-hand combat and the use of lethal military arms. he has an advanced knowledge of the capabilities and uses of firearms, known to rarely miss his target when he intentionally aims β€” "one shot, one kill", as he describes it. he's a standard human capable of easy injury as much as anyone else, without any benefits aside from his natural militaristic fighting instincts.


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